Adventures of the Smart Patrol
OM (Osso Bucco Myelitis):
Stage One: Symptoms controlled with pills bought at Golden Oasis
Retirement
Home. 1 pill every
two hours. Taking less or taking more than the recommended dosage
will
result in a "fit".
Stage Two: You'll need to purchase a Universal Walker at Golden
Oasis. You
won't be able to go
up or down stairs. Navigation accompanied by a servo mechanism
sound.
Stage Three: That's it. You spend the rest of the game in Golden
Oasis
watching some very annoying
TV.
OM is acquired one stage at a time by being slimed by Turkey
Monkey or hit
by a Bucco Gun.
Spudgun:
If you shoot it at friendlies (Smart Patrol, Lifeforms Personnel,
etc.), you
won't be able to get into
their locations for 2 hours.
If you shoot unfriendlies (Rod Rooter, the Kalimbas, etc.),
you're locked
out of Big Media up to
Hour 06.
Shooting Mr. Ploppy locks you out of his Donut shop until Hour
09.
Shooting other characters warrants an Hour Warning only.
Successfully shooting Turkey Monkey will cause you to be dragged
to a
location at random in the
next hour.
Devo Rules:
You can pick up the Devo Rules at the following Hour/Locations:
Big Media Hour Ol
General Boy's Hour 02
Rod Rooter's Estate Hour 03
Club Devo Hour 05, Hour 07
You can play the tape you acquire at Big Media in Hour 01 in the
VCR at
General Boy's House or
Smart Patrol Headquarters.
See Smart Patrol Headquarters Hours 06, 09, 10, and 12 for more
details on
getting a rule the easy
way.
You acquire a rule by watching a Devo music video. You will need
all five
rules to access the My
Struggle Gallery.
Traveling:
If you travel with a Smart Patroller, your Spudmobile will be
unavailable
until the following Hour.
If you net Turkey Monkey, your Spudmobile will be unavailable
until the
following Hour.
If you travel to a location using the My Struggle Gallery, your
Spudmobile
is available to you in that
Hour.
Traveling through the My Struggle Gallery lets you move back in
time to any
previous hour, and
forward in time to any Hour you've already visited. It cures you
of OM but
resets your inventory to
the state it was in the hour to which you're traveling.
Track and Endings:
Track refers to which narrative path you are on based on certain
actions you
have taken during the
game.
Track A: Get all five Devo Rules. Buy Donuts. Enter Club Devo in
Hour 08
using the My Struggle
Gallery. Shoot the Kalimba with the camera with your Spudgun. Go
to
Lifeforms Unlimited in Hour
09 and place the donuts in the Mutator to lure Turkey Monkey
inside. You are
now on Track A.
Track B: To be on Track B. all you must do is fail to stop the
Kalimbas at
Club Devo in Hour 08.
Track B is the nasty path. Pilgrims armed with Bucco Guns will
now be on
patrol at the friendlier
hangouts. No opportunity exists to lure Turkey Monkey back to the
Mutator.
Track C: To be on Track C, you must have succeeded at stopping
the Kalimbas
at Club Devo in
Hour 08, but failed to put the donuts in the Mutator in Hour 09.
The
scientists at Lifeforms will still
figure out a way to lure back Turkey Monkey, but you won't get to
witness
the results of Jeremy's
cure.
Lose Endings: You will receive a lose ending if you are on Track
B or C.
Mrs. Rothwell will inform
you that you haven't figured out "The Story" yet and
offers you an
opportunity to repeat.
Win Ending: You will receive this if you are on Track A. You will
witness
the climactic scene with
General Boy, Mrs. Rothwell, Boogie Boy, and Jeremy.
SMART PATROL HEADQUARTERS
Things you can usually do in Smart Patrol Headquarters:
Enter the building
At the monitor, call up Boogie Boy to give you a clue to the
password
(should happen only once)
Enter Spud at the monitor
Click on the artwork on the walls
If you have all five Devo Rules, click on an opened picture to be
transported to the My Struggle
Gallery.
Play the videotape (if you have it) in the tape machine and
collect a Devo
Rule
Open the Mutual Release Cone, Click inside, Exit Cone
Click on one of the available CCS Pods and take a nap
Open and close the shutters by clicking on the Devo lamp
Look at the diagnostic of the Spudmobile
Explore for up to one minute. If you don't interact with a
character, you
will get the Hour Warning.
Click forward (cursor is a steering wheel) to go back to
Spudmobile OR
Arrive in the next Hour at Smart Patrol Headquarters.
HOUR 01
1. Wake up Jamie by clicking on the flashing light.
2. Click on him again to get a close-up
3. Watch Jeremy Wake up.
4. Click on Jeremy to get a close-up
5. Watch Max wake up.
6. Click on Max to travel with him to Golden Oasis in Hour 02
OR
7. Watch Tanya wake up.
8. Click on Tanya to travel with her to Lifeforms unlimited in
Hour 02
OR
9. Watch Grady wake up
10. Click on Grady to travel with him to General Boy's in Hour 02
OR
11. Receive the Hour Warning
HOUR 02
1. Click on Jeremy or Jamie as they work on the computer
2. Answer the Spudfinder
OR
3. Allow Jeremy to answer the Spudfinder
4. Get the Warning about the Shutters
5. Watch Jeremy and Jamie Exit
OR
6. Click on Jamie or Jeremy to be told they're going together
7. Receive the Hour Warning
HOUR 03
1. Watch Grady talk to Boogie Boy and answer his Spudfinder
2. Turn up the volume by clicking where Grady points
OR
3. Eavesdrop on Grady's conversation
4. Grady turns down volume if turned up
5. And asks you to keep an eye on Boogie
6. Click on Grady as he exits to be told he's going alone
7. OR
8. Grady asks you to keep an eye on Boogie
9. And turns up the volume if turned down
10. Click on Grady as he exits to be told he's going alone
11. Receive the Hour Warning
HOUR 04
1. Talk to Jeremy and Eva in the Mutual Release Cone
2. Talk to General Boy when he calls on the Spudfinder
OR
3. Let Jeremy answer the Spudfinder and listen in
4. Click on Jamie as he exits HQ to Arrive at Club Devo in Hour
05
5. Receive the Hour Warning
HOUR 05
1. Click on Boogie Boy who has a conversation with Donut
2. See General Boy enter
3. Be told "On The Double"
OR
4. If you were caught at General Boy's House looking at his
computer, be
accused of being a spy
5. Watch General Boy and Boogie Boy exit
6. Wake up Jeremy
7. Click on Jeremy as he exits to arrive at Big Media in Hour 06
8. Receive the Hour Warning
HOUR 06
1. Read "In The Beginning Was The End" at the main
computer
2. Read "Jocko Homo" at the main computer
3. Get a clue on how to acquire a Devo Rule at the main computer
4. Click on the Devolution sign, watch a video, collect a rule
5. Receive the Hour Warning
HOUR 07
1. Watch the Spudoodoo Class
OR
2. Interrupt the lesson by clicking on Jeremy, Tanya or Recruit
3. Answer Spudfinder
OR
4. Let Tanya Answer Spudfinder
5. Hear General Boy's news about Sun Wang Pin
6. Click on Tanya to Arrive at Lifeforms Unlimited in Hour 08
7. Receive the Hour Warning
HOUR 08
1. Talk to Jeremy
2. Eavesdrop on his conversation with Jamie
3. Receive the Hour Warning
HOUR 09
TRACK A
1. Talk to Jeremy
2. Talk to Jamie
3. See Jamie take a nap
4. Talk to Jeremy
5. If you've talked to Jeremy, read "In The Beginning Was
The End" at the
main computer
6. If you've talked to Jeremy, read "Jocko Homo" at the
main computer
7. Get a clue on how to acquire a Devo Rule at the main computer
8. Click on the Devolution sign, watch a video, collect a rule
9. Click on Jamie as he exits and arrive at Club Devo in Hour 10
10. Click on Jeremy as he exits and arrive at Club Devo in Hour
10
11. Receive the Hour Warning
TRACK B
1. Talk to Jeremy
2. Talk to Jamie
3. Watch Rev. Gassale expose the Smart Patrol
4. Receive the Hour Warning
HOUR 10
TRACK A
1. Read "In The Beginning Was The End" at the main
computer
2. Read "Jocko Homo" at the main computer
3. Get a clue on how to acquire a Devo Rule at the main computer
4. Click on the Devolution sign, watch a video, collect a rule
5. Receive the Hour Warning
TRACK B
1. Talk to the Smart Patrollers
2. Try to Get Max on the Spudfinder
3. Receive the Hour Warning
TRACK C
1. Read"In The Beginning Was The End" at the main
computer
2. Read "Jocko Homo" at the main computer
3. Get a clue on how to acquire a Devo Rule at the main computer
4. Click on the Devolution sign, watch a video, collect a rule
5. Receive the Hour Warning
HOUR 11
TRACK A
1. Watch Max talk to Sun Wang Pin
2. Talk to Max
OR
3. Talk to Sun Wang Pin
OR
4. Watch Max call Tanya
5. Click on Max
6. Receive Hour Warning
TRACK B
1. Witness the interrogation of Sun Wang Pin
2. Click on anyone present to get a response
3. Watch Eva enter
4. Witness the exchange between Jeremy and Eva
5. Receive the Hour Warning
TRACK C
1. Witness the interrogation of Sun Wang Pin
2. Click on anyone present to get a response
3. Witness the exchange between Jeremy and Eva
4. Receive the Hour Warning
HOUR 12
TRACK A
1. Read "In The Beginning Was The End" at the main
computer
2. Read "Jocko Homo" at the main computer
3. Get a clue on how to acquire a Devo Rule at the main computer
4. Click on the Devolution sign, watch a video, collect a rule
5. Release Sun Wang Pin from the Mutual Release Cone
6. Shoot Sun Wang Pin
OR
7. Let him exit
8. Receive the Game End Announcement
TRACK B
1. Get Buccoed by exiting Spudmobile
2. Enter through My Struggle and see Smart Patrol HQ bet Buccoed
by the
Pilgrims.
3. Receive the Game End Announcement
TRACK C
1. Listen to the Smart Patrollers talk to each other
OR
2. Click on them to get them to notice you
3. Answer the Spudfinder
OR
4. Let the Spudfinder die out
5. Receive the Game End Announcement
LIFEFORMS UNLIMITED
Things you can usually do at Lifeforms Unlimited:
Enter the building
At the monitor, call up Boogie Boy to give you a clue to the
password
(Should happen only once)
Enter Mutate at the monitor
Click on the artwork on the walls
If you have all five Devo Rules, click on an opened picture to be
transported to the My Struggle
Gallery.
Click on one of the available CCS Pods and take a nap
Read the SuperGenius text on the computer monitor
Explore for up to one minute. If you don't interact with a
character, you
will get the Hour Warning.
Click forward (cursor is a steering wheel) to go back to
Spudmobile OR
Arrive in the next Hour at Lifeforms Unlimited.
HOUR 01
1. Try to enter the Mutator Room
OR
2. Enter the CCS room and see Dr. Byrthfood sleeping
OR
3. Listen to Sushi and Unit discuss OM
4. Interrupt Sushi and Unit's conversation
5. Watch Sun Wang Pin rush out
6. Watch the security video of someone stealing Turkey Monkey
7. Be told to leave
8. Receive the Hour Warning
HOUR 02
1. Enter the Mutator Room
OR
2. Talk to Sushi and Unit
3. Listen to Sushi and Unit talk to Tanya
4. Stay with Unit and Sushi and eavesdrop on their conversation
OR
5. Follow Tanya-into the Mutator Room
6. Listen to the Dr. and Tanya discuss Turkey Monkey
7. Receive the Hour Warning
HOUR 03
1. See Sushi and Unit in the CCS Pods
2. Listen to Tanya discuss Turkey Monkey on Spudfinder
3. Interrupt Tanya's conversation
4. Receive the Hour Warning
HOUR 04
1. Watch Sushi, Unit and Tanya discuss Turkey Monkey's movements
2. Interrupt the discussion and be told to go to Rod Rooter's
Estate
3. Receive the Hour Warning
HOUR 05
1. Listen to Mr. Udo's phone message
2. See Tanya leave the CCS room
3. Click on Tanya to accompany her to Big Media in Hour 06
4. Receive the Hour Warning
HOUR 06
1. Enter the Mutator Room
2. Eavesdrop on Eva's conversation with Sushi and Unit
3. Get kicked out
4. Receive the Hour Warning
HOUR 07
1. Click on the door to the CCS room and talk to Unit as he exits
2. Click on the beaker in the machine
3. Talk to Sushi in the Mutator Room
4. Receive the Hour Warning
HOUR 08
1. Be attacked by Turkey Monkey
OR
2. Enter by way of My Struggle and talk to Tanya and Sushi
3. Receive the Hour Warning
HOUR 09
TRACK A
1. If you have donuts, talk to Dr. Byrthfood and put the donuts
in the
Mutator
2. If you don't have donuts, talk to Dr. Byrthfood and hear
Turkey Monkey
fly away
3. Receive the Hour Warning
TRACK B
1. Talk to Dr. Byrthfood
2. Answer your Spudfinder and talk to Jeremy
3. Receive the Hour Warning
HOUR 10
TRACK A
1. Talk to Dr. Byrthfood
2. Get the beaker for him OR
3. Ignore his request
TRACK B
1. Listen in Dr. Byrthfood's phone conversation
2. Receive the Hour Warning
TRACK C
1. Talk to Dr. Byrthfood
2. Receive the Hour Warning
HOUR 11
TRACK A
1. Talk to Eva
2. Talk to Jamie
3. Talk to Grady
4. Enter the Mutator Room and talk to Dr. Byrthfood
5. Receive the Hour Warning
TRACK B
1. Get Buccoed by exiting Spudmobile
OR
2. Enter by means of the My Struggle Gallery
3. Talk to Dr. Byrthfood
4. Stay where you are and get Buccoed
OR
5. Hide in the Mutator
TRACK C
1. Enter CCS room and see Dr. Byrthfood sleeping
2. Talk to Unit
3. Talk to Sushi and Tanya
4. Receive the Hour Warning
HOUR 12
TRACK A
1. Talk to General Boy
2. Talk to Boogie Boy
3. Read the experiment results document on the computer monitor
4. See Jeremy transformed
5. Receive the End Game Announcement
TRACK B
1. Enter by way of My Struggle Gallery and talk to Buccoed Dr.
Byrthfood
2. See Mutator and the rest of Lifeforms Unlimited explode
3. Receive the End Game Announcement
TRACK C
1. Talk to Eva
2. Enter CCS room and see Max and Unit asleep
3. Enter the Mutator Room and talk to Dr. Byrthfood
4. Receive the End Game Announcement
CLUB DEVO
Thing you can usually do at Club Devo:
Enter the building through My Struggle!
Call up Boogie Boy to get some advice (should happen only once).
Click on the artwork on the walls.
Buy a ticket for one or multiple shows.
If you have all five Devo Rules, click on an opened picture to be
transported to the My Struggle
Gallery.
Explore for up to one minute. If you don't interact with a
character, you
will get the Hour Warning.
Click forward (cursor is a steering wheel) to go back to
Spudmobile OR
Arrive in the next Hour at Club Devo.
HOUR 01
1. Club Devo is closed - you can only enter through My Struggle
2. Receive the Hour Warning
HOUR 02
1. Club Devo is closed - you can only enter through My Struggle
2. Receive the Hour Warning
HOUR 03
1. Go around to the back of Club Devo
2. Look at Turkey Monkey in the air conditioning duct
3. Try to shoot Turkey Monkey
4. Listen in on Sun Wang Pin, Floyd and Boyd Kalimba's
conversation OR
5. Click on one of them to get their attention
6. Receive the Hour Warning
HOUR 04
1. Witness Grady making and Amygdala deal
2. Receive the Hour Warning
HOUR 05
1. Talk to Grady
2. Take the Amygdala and have a trip
OR
3. Enter Club Devo through back door
4. Talk to Dr. Byrthfood and Jamie
5. Watch Peek-a-Boo and receive a Devo Rule
6. Click on Jamie as he exits and wind up at Big Media in Hour 06
OR
7. Exit Club Devo and click on Grady to Wind up at Big Media in
Hour 06
8. Receive the Hour Warning
HOUR 06
1. Enter by way of My Struggle Gallery and see Dr. Byrthfood
testing the
sound system
OR
2. Listen to Dr. Byrthfood testing the sound system
3. Receive the Hour Warning
HOUR 07
1. Enter by way of My Struggle Gallery and retain your Spudgun
OR
2. Enter through the front door and give up your gun
3. Watch Peek-a-Boo
4. Receive a Devo Rule
5. Receive the Hour Warning
HOUR 08
1. Enter by way of My Struggle Gallery and retain your Spudgun
OR
2. Enter through the front door and give up your gun
3. Listen to Byrthfood's lecture
4. If you have your Spudgun, stop the Kalimba with the camera
OR
5. Fail to stop Floyd and Boyd
6. Receive the Hour Warning
HOUR 09
TRACK A
1. Enter by way of My Struggle Gallery and retain your Spudgun
OR
2. Enter through the front door and give up your gun
3. Watch Boogie Boy perform "U Got Me Bugged"
4. When Unit motions you up on the stage, climb up and look out
at the crowd
5. Receive the Hour Warning
6. Outside, click on the air conditioning duct to see Turkey
Monkey pupae
TRACK B
1. Watch Boogie Boy perform "U Got Me Bugged"
2. Watch Unit announce the impending attack by the Pilgrims
3. Talk to Grady
4. Click on Grady as he exits to arrive at General Boy's House in
Hour 10
5. Receive the Hour Warning
HOUR 10
TRACK A
1. Enter by way of My Struggle Gallery and retain your Spudgun
OR
2. Enter through the front door and give up your gun
3. If you have our Spudgun, shoot the Pilgrim and watch the show
OR
4. If you don't have your Spudgun, get Buccoed by the Pilgrim
5. Click on Jamie as he exits to arrive at Lifeforms Unlimited in
Hour 11
6. Click on Jeremy as he exits to arrive at Lifeforms Unlimited
in Hour 11
7. Click on Grady as he exits to arrive at Lifeforms Unlimited in
Hour 11
8. Click on Tanya as she exits to arrive at Lifeforms Unlimited
in Hour 11
9. Receive the Hour Warning
10. Outside, click on the air conditioning duct to see Turkey
Monkey pupae
TRACK B
1. Enter by way of My Struggle Gallery and retain your Spudgun
OR
2. Be Buccoed by the Pilgrim guards outside when you try to enter
3. Inside listen to the Pilgrims try to break into Club Devo
4. Talk to Tanya, Sushi and Unit
5. When the lights go out, you will be trapped in Club Devo until
the next
hour
6. Receive the Hour Warning
TRACK C
1. Enter by way of My Struggle Gallery and retain your Spudgun
OR
2. Enter through the front door and give up your gun
3. If you have our Spudgun, shoot the Pilgrim and watch the show
OR
4. If you don't have your Spudgun, get Buccoed by the Pilgrim
5. Click on Jamie as he exits to arrive at Smart Patrol HQ in
Hour 11
6. Click on Jeremy as he exits to arrive at Smart Patrol HQ in
Hour 11
7. Click on Grady as he exits to arrive at Smart Patrol HQ in
Hour 11
8. Click on Tanya as she exits to arrive at Lifeforms Unlimited
in Hour 11
9. Receive the Hour Warning
10. Outside, click on the air conditioning duct to see Turkey
Monkey pupae
HOUR 11
TRACK A
1. Club Devo is closed - you can only enter through My Struggle
2. Outside, click on the air conditioning duct to see Turkey
Monkey babies
3. Receive the Hour Warning
TRACK B
1. Enter by way of My Struggle Gallery and retain your Spudgun
OR
2. Be Buccoed by the Pilgrim guards outside when you try to enter
3. Inside Talk to Sushi, Unit and Tanya in the complete darkness
of Club
Devo
4. Pilgrims break in the door and Bucco everyone, including you
5. Receive the Hour Warning
TRACK C
1. Club Devo is closed - you can only enter through My Struggle
2. Outside, click on the air conditioning duct to see Turkey
Monkey babies
3. Receive the Hour Warning
HOUR 12
TRACK A
1. Club Devo is closed - you can only enter through My Struggle
2. Outside, click on the air conditioning duct to see Turkey
Monkey babies
3. Receive the Game End Announcement
TRACK B
1. Walk around to the back of Club Devo
2. Talk to Daddy-0
3. Take the Amygdala he offers
OR
4. Receive the Game End Announcement
TRACK C
1. Club Devo is closed - you can only enter through My Struggle
2. Outside, click on the air conditioning duct to see Turkey
Monkey babies
3. Receive the Game End Announcement
GENERAL BOY'S HOUSE
Things you can usually do at General Boy's House:
Enter the building
Feed the Poi (if you have donuts)
Click on the artwork on the walls
If you have all five Devo Rules, click on an opened picture to be
transported to the My Struggle
Gallery.
Play the videotape (if you have it) in the tape machine and
collect a Devo
Rule
Explore for up to one minute. If you don't interact with a
character, you
will get the Hour Warning
Click forward (cursor is a steering wheel) to go back to
Spudmobile OR
Arrive in the next Hour at General Boy's House.
HOUR 01
1. Click on Boogie's Door
2. Go down stairs and talk to the General
3. Click on the computer monitor
4. Receive the Hour Warning
HOUR 02
1. Talk to Grady and Boogie
2. Go downstairs
3. Click on the monitor to see Freedom of Choice and collect a
Devo Rule
4. Receive the Hour Warning
HOUR 03
1. Go downstairs and find the General Sleeping
2. Try to read the MJ12 document on the computer
OR
3. Wake General Boy up
4. Shoot Turkey Monkey
OR
5. Be slimed by Turkey Monkey
HOUR 04
1. Enter the house through the My Struggle Gallery
2. Read the MJ12 document
3. Receive the Hour Warning
HOUR 05
1. Enter the house through the My Struggle Gallery
2. Read the MJ12 document
3. Receive the Hour Warning
HOUR 06
1. Enter the house through the My Struggle Gallery
2. Read the MJ12 document
HOUR 07
1. Knock on Boogies door and talk to General Boy
OR
2. Go downstairs and listen in on General Boy's phone
conversation
3. Receive the Hour Warning
HOUR 08
1. Go downstairs and catch Grady looking at MJ12
2. Follow Grady upstairs
OR
3. Read the MJ12 document
4. Receive the Hour Warning
HOUR 09
TRACK A
1. Enter the house through the My Struggle Gallery
2. Read the MJ12 document
3. Receive the Hour Warning
TRACK B
1. Enter the house through the My Struggle Gallery
2. Read the MJ12 document
3. Receive the Hour Warning
HOUR 10
TRACK A
1. Enter the house through the My Struggle Gallery
2. Read the MJ12 document
3. Get caught by General Boy and be banned from Smart Patrol
Headquarters,
General Boy's
House, Lifeforms Unlimited and Club Devo for Hours 11 and 12.
4. Receive the Hour Warning
TRACK B
1. Enter the house through the My Struggle Gallery
2. Read the MJ12 document
3. Get caught by General Boy and be banned from Smart Patrol
Headquarters,
General Boy's
House, Lifeforms Unlimited and Club Devo for Hours 11 and 12.
4. Receive the Hour Warning
TRACK C
1. Enter the house through the My Struggle Gallery
2. Read the MJ12 document
3. Get caught by General Boy and be banned from Smart Patrol
Headquarters,
General Boy's
House, Lifeforms Unlimited and Club Devo for Hours 11 and 12.
4. Receive the Hour Warning
HOUR 11
TRACK A
1. Talk to General Boy and Boogie Boy as they exit
2. Read the MJ12 document
3. Receive the Hour Warning
OR
4. Enter the house through the My Struggle Gallery
5. Read the MJ12 document
6. Receive the Hour Warning
TRACK B
1. Knock and the door and talk to Boogie Boy
2. Receive the Hour Warning
OR
3. Enter the house through the My Struggle Gallery.
4. Read the MJ12 document
5. Receive the Hour Warning
TRACK C
1. Go downstairs and talk to General Boy and Boogie Boy
2. Listen in on their phone conversation with the Smart Patrol
3. Receive the Hour Warning
OR
4. Enter the house through the My Struggle Gallery
5. Read the MJ12 document
6. Receive the Hour Warning
HOUR 12
TRACK A
1. Exit the Spudmobile
2. See a flying saucer beam something down into the house
3. Receive the Game End Announcement
OR
4. Enter the house through the My Struggle Gallery
5. Read the MJ12 document
6. Receive the Game End Announcement
TRACK B
1. Click on the door and talk to Boogie (if you didn't do this in
Hour 11)
2. Receive the Game End Announcement
OR
3. Enter the house through the My Struggle Gallery
4. Read the MJ12 document
5. Receive the Game End Announcement
TRACK C
1. Exit the Spudmobile
2. See a flying saucer beam something down into the house
3. Receive the Game End Announcement
OR
4. Enter the house through the My Struggle Gallery
5. Read the MJ12 document
6. Receive the Game End Announcement
BIG MEDIA
Things you can usually do at Big Media:
Enter the building
At the monitor, call up Boogie Boy to give you a clue to the
password
(should happen only once)
Enter Root at the monitor
For hours 01-05, pick up the Pilgrim hat in order to get past the
security
guard.
In Hours 06-12, use the key found in Rod's office to get into his
office
after hours.
Sit in Rod's chair and see the VR woman for Hours 05 on, Track A
and C only
after Hour 08.
Talk to the security guard.
When you attempt to leave during hours 01-05, the Pilgrim will
take your hat
Explore for up to one minute. If you don't interact with a
character, you
will get the Hour Warning.
Click forward (cursor is a steering wheel) to go back to
Spudmobile OR
Arrive in the next Hour at Big Media.
HOUR 01
1. Listen to Rod's phone conversation
2. Click on his monitor to see Beautiful World and receive a Devo
Rule
3. Take the tape Rod offers you
4. Receive the Hour Warning
HOUR 02
1. Watch the Universal Walker ad
2. Listen to the Rev. Gassale and Rod plot
OR
3. Click on either of them to interrupt the conversation
4. If you have the tape, Gassale will take it
5. Rod kicks you out
6. Receive the Hour Warning
HOUR 03
1. Listen to Rod's phone conversation with his son
2. Click on Rod to get kicked out
3. Receive the Hour Warning
HOUR 04
1. Take Rod his golf balls
2. Hold on to them and be kicked out
OR
3. Put them on the table when Rod asks you too
4. Listen to Rod's conversation with Floyd and Boyd Kalimba
OR
5. Click on any of them to get kicked out
6. Receive the Hour Warning
HOUR 05
1. Go past the guard when he bends over to pick up the cards
2. Explore Rod's Office
3. Pick up the key on the table
4. Receive the Hour Warning
HOUR 06
1. Big Media is closed
2. Enter by accompanying a Smart Patroller
3. Play stoolscoot
4. Click on Tanya as she exits to arrive at Smart Patrol HQ in
Hour 07
5 Click on Jamie as he exits to arrive at Club Devo in Hour 07
6 Click on Jeremy as he exits to arrive at Smart Patrol HQ in
Hour 07
7. Receive the Hour Warning
OR
1. Enter using the key
2. Explore Rod's office
3. Receive the Hour Warning
HOUR 07
1. Big Media is closed
2. Click on Grady as he exits to arrive at General Boy's House in
Hour 08
3. Click on Max as he exits to arrive at Golden Oasis Retirement
in Hour 08
4. Watch Floyd and Boyd Kalimba disappear into the locker
5. Receive the Hour Warning
HOUR 08
1. Big Media is closed
2. If you have all five Devo Rules, enter the locker
3. In the my Struggle Gallery, go down Hallway 8
4. Find the My Struggle image that appears in Club Devo
5. Enter Club Devo in Hour 08 by clicking on the close-up image
6. If you don't have all five Devo Rules, Boogie Boy calls you
7. Receive the Hour Warning
OR
1. Enter using the key
2. Be taken prisoner by Rod Rooter
3. Try to leave and be Buccoed OR
4. Remain in place
5. Receive the Hour Warning
HOUR 09
TRACK A
1. Big Media is closed
2. Enter using the key
3. Put them on the table when Rod asks you too
4. Listen to Rod's conversation with Floyd and Boyd Kalimba
OR
5. Click on any of them to get kicked out
6. Receive the Hour Warning
HOUR 05
1. Go past the guard when he bends over to pick up the cards
2. Explore Rod's Office
3. Pick up the key on the table
4. Receive the Hour Warning
HOUR 06
1. Big Media is closed
2. Enter by accompanying a Smart Patroller
3. Play stoolscoot
4. Click on Tanya as she exits to arrive at Smart Patrol HQ in
Hour 07
5. Click on Jamie as he exits to arrive at Club Devo in Hour 07
6. Click on Jeremy as he exits to arrive at Smart Patrol HQ in
Hour 07
7. Receive the Hour Warning
OR
1. Enter using the key
2. Explore Rod's office
3. Receive the Hour Warning
HOUR 07
1. Big Media is closed
2. Click on Grady as he exits to arrive at General Boy's House in
Hour 08
3. Click on Max as he exits to arrive at Golden Oasis Retirement
in Hour 08
4. Watch Floyd and Boyd Kalimba disappear into the locker
5. Receive the Hour Warning
HOUR 08
1. Big Media is closed
2. If you have all five Devo Rules, enter the locker
3. In the my Struggle Gallery, go down Hallway 8
4. Find the My Struggle image that appears in Club Devo
5. Enter Club Devo in Hour 08 by clicking on the close-up image
6. If you don't have all five Devo Rules, Boogie Boy calls you
7. Receive the Hour Warning
OR
1. Enter using the key
2. Be taken prisoner by Rod Rooter
3. Try to leave and be Buccoed
OR
4. Remain in place
5. Receive the Hour Warning
HOUR 09
TRACK A
1. Big Media is closed
2. Enter using the key
3. Explore Rod's office
4. Receive the Hour Warning
TRACK B
1. Enter using the key
2. Be taken prisoner by Rod Rooter
3. Try to leave and be Buccoed
OR
4. Remain in place
5. Receive the Hour Warning
OR if you've been a prisoner from the previous Hour
1. Try to leave and be Buccoed
OR
2. Remain in place
3. Receive the Hour Warning
HOUR 10
TRACK A
1. Big Media is closed
2. Enter using the key
3. Explore Rod's office
4. Receive the Hour Warning
TRACK B
1. Get Buccoed by a Pilgrim
OR
2. Exit Big Media
3. Receive the Hour Warning
OR if you've been a prisoner from previous Hour
1. See Floyd and Boyd arrive
2. Get knocked out by Floyd
TRACK C
1. Big Media is closed
2. Enter using the key
3. Explore Rod's office
4. Receive the Hour Warning
HOUR 11
TRACK A
1. Big Media is closed
2. Try to enter using the key
3. Rod exits the elevator and takes key from you
4. Receive the Hour Warning
TRACK B
1. Get Buccoed by a Pilgrim
OR
2. Exit Big Media
3. Receive He Hour Warning
OR if you've been a prisoner from previous Hour
1. Listen to Floyd and Boyd's phone conversation
2. Get kicked out
3. Receive the hour Warning
TRACK C
1. Big Media is closed
2. Try to enter usin